Ok,i'll put post some progress in a few minutes,this is my first "challenge" of this type that i take part of so yea... . Anyway i do traditional drawing and i shot them with my lame 5mega px phone camera so sorry about pixeling,new to real drawing before i was just sketching stuff on my school benches... . Progress up in…
Hello! I'm working on this modular environment piece for class, I'm finishing up blocking out most of the shapes and props, and am starting to refine the meshes and materials. Most detailing will be done with a trim, and a couple props will be sculpted with unique textures (such as the cactus pot up front and the doorway…
Johnathan Williams still has some public videos of his edge modeling and facial topology series from the late 2000's and early 2010's. This is fairly representative of how things were typically done prior to digital sculpting. At least for those using open source tools from the period. Tool sets do vary but a lot of the…
The first image of the first post you make in this forum gets used as a preview image in the forum index. If you are making a wip thread then it is a good idea to use the last image of your progress and keep it updated in the first post. You can make a second post to include your mood board and then successive posts to…
Sorry for the length of time between updates, looking to make more progress on this soon. Between now and then I have made several changes such as proportions and lighting. The lighting is not final by any means, but is much closer to what I want. I have made progress towards the final version of some things in the scene,…
Project done to study low-poly modeling and hand-painted textures for games. :) + Based on the awesome Concept art of Studio Mouette & Bee And Bird Animation Studios. https://www.artstation.com/artwork/XgnDn + Hi-res image and breakdowns here: http://rodrigopixel.com.br/project/handpaint-scene-lowpoly/…
the progress is looking good man cant wait to see that finished face, i know it is a work in progress but things that stand out to me are the nose and teeth at the moment and i think you should show some more anatomy in the lower neck area like the clavicles and maybe some muscle definition since a zombie would have to…
Apologies for the slack updates, been a busy week. So I'm going to just throw up a quick image progression and build from here! Just some images of me filling up the scene with some placeholders and such. Here's just some asset updates on assets and their placement in the scene. Very happy with the progression of this…
Decided to give this a go, just got started tonight. This'll be my first monthly challenge, and my first complete scene as well! Excited to see what I can do, and everyone else's progress as well :) Here's a quick shot for the night, first few hours of progress. Got the scene half blocked out and also baked the tables. The…
It's been a while, it might not look like much progress but i learnt heaps about substance designer and finding my own groove regarding a texturing workflow. I am really getting comfy with substance designer and wanted to be able to change turret colors without having to go back and edit a psd etc. This is an ingame…