Hi Polycount! long time no see! :D so yeah finally i got the contract out of this test and been really busy since then! So recently i had a little bit of spare time so i decided to finish that character! i will definitly go back on the face and make some fibers hair( a litle bit like i did with the feathers)+ will add all…
I think it looks pretty good, though it's not very telling of where it has been driving nor it's history, it seems more like it's just worn in general. One thing that it missing though is that the contact points to the ground should be scraped up, right now a cavity looks just the same as an edge so that should be fixed.…
Hello there! Thanks guys for your comments! And I will try to make my scene as close as a Double complementary Harmony (Like a lots of landscape paints), it's for that purpose that I did the light of the cryo red. The thing I will make it a beacon light (animate the light flickering)! that would give more sense. I am kind…
Thanks kobe, your crits were awesome. I implemented most of them except for a couple. For the barrels, I re-did them but I only eliminated a few of the outer sides, and the chamfer. Going too low res there looked too blocky and I couldn't stand it. :-S Also, the line down the middle is only there because I added the…
I think recreating the level pacing from the N64 version for the HL2 mod would be difficult. The N64 version was at slower player movement rate to compensate for the difficulty in aiming with the analog stick. 80% of the time you're fighting in that game (N64) its on a horizontal plane and hardly ever did battle take place…
Also note that sub-object selection will get passed up the stack also. So say for example you go back down to the first edit poly and select a few polys, leave them selected and travel back up the stack it will apply the changes you did, to only that selection, until it encounters another selection. Every vertex gets a…
If you were going for Doom 3 I'd suggest making a 2k version and rendering this one to the normalmap, add little details either by painting and overlaying or by using Pior's (I think it was Pior who did this first) method of modeling the details into a flat plane and overlaying them. The concept art makes him look like…
Hey there, I'm following along in a beginner's fundamentals tutorial from Pluralsight, It's a great tutorial and I'm understanding the concepts as they come. However, something is going wrong in my run through. This gif is of my cube https://gyazo.com/10218081cd7d08607a2a84806944b86e My node tree or whatever, sorry And…