Well I incorporated the eyelid shadow through a polygon plane as a feature in v0.3 and created a new bundled example scene. Hope you like it. You can download the shader here, at bottom of page. **Changes in v0.3 since v0.2** Added drop shadow fake to simulate the shadow under the eyelid. This is done by creating a polygon…
Just stick with one thing, companies would rather you just be very good at one thing then OK at several. The quality bar in the industry is always rising and you'll be hard pressed to catch up if you don't have focus. Having said that, assuming your new to environment art like characters, and decide to go in that…
are you looking for "art of" books? or more... educational.... books? as far as educationalish books---- How to draw comics the Marvel way, Drawn to Life by Walt Stanchfield, Dynamic anatomy by Hogarth, uhmmm i asked for this one for christmas:…
@pior You seem to be approaching this from the standpoint of 'but that ain't how it works today so your wrong', which is faulty nor is it respond to the point I was making. It doesn't really matter how games are made today. I'm talking new technology coming out tomorrow and beyond that will change how games are developed,…
Hello! This is my first post here and I would like to ask for some feedback and advice for my portfolio. I am a recent graduate of creative media and game technologies studies and I am trying to find my first job in the industry as a junior 3D artist/game artist. So far it has been a struggle and I had no luck. I believe…
Hey everyone, I just finished working on the tower and the wall. It was extensive work and I had so much fun! To showcase the models, I created an environment using UE5 and Quixel. I tried to make the environment fit the concept, make it as simple as possible and also let it blend with the models. The tower is 1 model, the…
Hey there, folks! It's day 47 of my 180-Day Topology Improvement Journey, and today I delved deeper into studying the topology of my mouse model. Let me tell you, cracking this model could be a game-changer for my topology skills! Although I've spent countless hours and even days on it, I don't consider it a waste of time.…
About the Game Protodroid DeLTA is a Megaman X inspired 3D action platformer set in a futuristic Solarpunk world. Here's an early gameplay video showcasing the game in action Job Summary * Review the existing concept art to understand each level's art direction and feel * Create environment art (modeling & texturing) for:*…
Hello, Well , i'm doing an art test at the moment and I am forbidden of using any kind of "post production effects " for my final render ", I can only do and have the final render of the scene done in 3ds max. So I have some basic question about what a mobile game studio would be looking for as a "render for a real time…
Aloha, guys n gals. I'm going to be hitting up my local (and maybe not so local) companies seeking employment as a modeler this upcoming Monday. My portfolio link is here: http://wailingmonkey.com/3dmodeler/ I'm currently showing character-centric pieces, but I've also included some other items near the bottom.…