@KadenBurke yeah im not much good at lighting both in practice and theeory, i made this light only based on reference and video tutorials that car studios usually have some big area lamp on top of the car and i was trying to highlight the front tire area but the result kinda makes it look more janky so i stick to only 1…
Not 100% sure but i think painting on the "normals/any" is taboo last i heard and a no no do not do that, from what i read but i do agree, i'd like to do the same sometimes, but then they will just say you have bad practice or are trying to cut corners and "really" the goal should be to fix the process of the high instead…
Sorry for the late reply. It's this one: Male straps 2 - Bodies In Motion Indeed, I also feel like a lot of them are not exactly optimal for a still anatomy practice like this. This one is pretty good though, since it's just one single pose. Don't get discouraged! It also took me some time to get certain things right. For…
I wonder how that compares to bent normals in practice, the look seems very similar. https://docs.unrealengine.com/5.0/en-US/bent-normal-maps-in-unreal-engine/
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ahhh I see, Im not from mk but two stops south on the train (or 12 minutes). I know that someone on the crazybump forums is from mk, you to are the only guys I have seen close to me. Keep practising, I can see all you need is practise as you have the techniques pretty much down. Practise is annoying though:poly124: chris
Been busy doing some other work so didn't had the chance to publish daily, really interesting development taking place and trying tons of techniques, will do a quick post on what i did once finished within next months. Meanwhile, here there are the last 4 four days effort. Cylinoid (third picture from top to bottom) is…
Thanks for the reply. I guess sculpting is still effective when it comes to organic modeling. It is good to hear such an opinion. But I'm not good at polycon modeling, even for things like Pokemon, so I don't think it's good that I just don't practice enough.
Its sort of just a 3d model for practice, I suppose its static non functional without much thought about what sort of game it would be for and what that would demand. But I suppose it doesn't hurt to model to some degree as though it were for a game, at least just in the modelling. Anyway I think I have all my queries and…
^ That's right! And from my perspective as an all things vehicular subd specialist, his 72' Coupe Chevelle SS in particular I'd followed progression over the past 14 - 16mth period was an education in-of-itself which one cannot attain by just youtubing how too walkthroughs alone but practically built upon decades worth of…