I always keep on saying this. For example, wouldn't be having the ability to have support loops on a mesh at no major cost solve 99% of the issues for hard surfaces? Less time spent from the artist baking 2 normal maps and combining the two, or using 2D Normal Map generating software? Not having to worry about putting up…
UPDATED! 9/9/2012 First of all, congratulations to all my friends back at ArenaNet on Guild Wars 2's success! Now that it's finally released here's some more work I did: The Sylvari were easily the most problematic of all races in Guild Wars 2. Everyone seemed to have their own ideas as to what they should look like. I was…
Hello everyone, [Objective] Basically, I am making a tutorial which empasses everything i know about game art and which presents it to the reader in the most indepth way possible. The total page count is expected to be around 350-400 pages. I will be adding every bit of information i will be able to come up with or get a…
Have you got some sort of plan where did you go with this? :D Rocks looks very smooth, there are no sharp edges. Maybe something like this? : http://eat3d.com/files/imagecache/blog_content/blog_images/Polypainting.jpg