In regards to the lighting look at your reference more closely and see how they balance the warm with the cool. Majority is warm, even though lightly, and the green forge in the middle is so bright and cool that it balances it out. This one is also mostly warm and lot more than the last one. The bottom third of the image…
Hello - If anything, the best thing you can do at this time is to get very familiar with printing images in general. Judging by your post it seems that you don't quite grasp the concept of dots per inch and the way it relates to printing a pixel-based image - which is totally fine, as it can be a bit confusing at first ;…
I think you went a bit to saturated there. Your rocks also looked to polished especially with the almost bright white specular on them. Like the image below: The rocks you are going should look a bit more like this I think: I realize this image uses really diffuse lighting and thus has no real shadows and/or highlights,…
hey guys heres my go at it ..ive only just started heres the texture http://img205.imageshack.us/img205/381/textureflats5dy.jpg and heres what i have so far this is one of the few times ive textured something organic usualy i only do guns and props im also new to burn and dodge i usualy use a base layer and a series of…
for one your drawings don't line up themselves, the drawing on the right is much larger, and the bottom three lines going across don't match up to the same items on the other side. You have the crotch going to the belt, the knee line going to the crotch, etc. You need to match them up a little better first. I usually make…
Hey guys, I'm trying to create a sequence of 'used triggers'. IMAGE 1 : Here is my scene. 3 x light switches on a wall and 3 x lights. The game begins with no lights being shown and as each trigger is activated (via the E key) the spotlight appears above it. IMAGE 2: Here is my Kismet setup. All lights are hidden at the…
I've looked up tuts and followed them, but seem to still be having issues. I'm just learning about creating maps since its always been a bit of a confusing thing for me to do. I created it in zbrush. I have the map size at 4096. The normal map options are set to tangent/smoothUV/Snormals. Once i create it i thought i would…
Hi guys, Just thought of something i have to do quite often, and i was wondering if it wasn't possible to scriptify it :D . whenever i make reference planes in max this is what i do: -create a material (basic) with the reference file in the diffuse slot. -look at the dimensions of the image -if it's let's say.. 700x650…
Hi, I am starting this forum for a project I am making which I am hoping to get some advice and critique on my work as I am an aspiring environment artist. so for this project, I was looking at making an attic environment which will be loosely based on the uncharted 4 attic environment as you can see from the mood…
Hey, there! I'm still open to critiques even though its already on Artstation. I was aiming for a low level of wear for this shotgun; enough to be noticeable but not very excessive. To estimate a length of time, lets say this firearm had been used for several weeks, and has just begun to show signs of use. Surface Detail…