Hey man! Lovely work! :D If you don't mind I made a lighting paint-over for you and ofcourse it's okay to dismiss it if you don't like it but just take a look at it ^^ What I'm trying to show you here is to use more color in your lights. Use different types of same neon-like colors to highlight interesting areas of your…
Long time coming, I've been super busy as of late, but I've finally gotten some further progress down on the environment. It took a while to find an aesthetic that I liked, and in the end I went with the basalt pillar look, however I wanted to merge that with a pyrite cubic crystal formations. Anyways, here is the update…
your demo looks cool to me man, nice stuff ;) Only thing is that you could blend your wireframes into the footage of each piece and not just a quick slideshow at the end. Regarding your current environment right here, i think that your logs don't need that vertex in the middle of a cylinder cap. also you could have 1-2…
When I went to college it was about computer engineering since there is no 3d college here. I thought that I wpuld learn 3d in that engineering school since it had some courses. I thought all these years of primary secondary and high school were giving general knowledge but in the end I wpuld study what, I really wanted in…
That's one way to do it. It really depends on the game and how you need to balance performance and visual fidelity. You can drop a crate in a blank room think that 32px:1cm looks good and runs fine but then you start to populate a room and find that you are streaming in so many big textures that you need to cut that ratio…
Ha Ha! No offense taken Pior. Quite naturally, you are right on all of your points, and I did write that in part to get a rise out of people. Do I think procedural programming can replace good art design? Hell No! No matter how fond I may be of programming, I know good art when I see it. (that's why I like to frequent…
"Star Citizen Offering A $27,000 Add-On Pack." I gotta say my eyes fairly watered as I'd first spotted this thread's title when initially posted; Having not played MMORPGFPS space sims before and given the amounts of real world money people are willing to spend buying in-game 'goodies' I reckon all likelihood never will.…
Hey guys, i've decided to create an cute but spooky halloween environment! Here you see the low poly (i'll problably add more stuff to the scene but i guess u get the idea what i'm going for). I've been tyring to give this piece an typical WoW-handpainting-style! So my goal is to complete the entire scene on October, 31st!…
We finished off this project just before E3 and I just got back to Shanghai, so now I can post it up. We basically wanted to show some environment modeling in a game engine environment (D3) and deal with the related problems of that instead of rendering out of max. All in all it was a good project and I learned a ton! Big…
Hey Everyone, I'm Mark Ashton, a 3D Environment Artist from the UK. Recently my contract ended with a studio I've spent some years working with on an MMO called "Dawn of Fantasy". I'm looking for new projects in 2015. I've been creating 3D models and animations for over 10 years now and have worked with a number of…