What format are you exporting from Modo? I know when exporting glTF from 3ds Max there is the option to include tangents or not. So it could be that the exporter either doesn’t support tangents, or else is mangling them. Could also be that Painter is not importing them correctly.
I imported oms data in blender, exported as fbx and imported in maya. I already figured out how to increase the view/draw distance, but everything is very glitchy. When i zoom in, it's cool. What else do i have to change in the settings to see it "normal"?
Will I be able to complete? Only time and hard work will tell. Wake up-> sit-> model-> repeat. Add-ons being used: - Hard Ops - Boxcutter - Mesh machine - Decal machine Challenge is to keep 1 model per day - one to three hours of modeling- 7 days a week. I will watch videos from dudes at Youtube that i follow such as (926)…
While quality is certainly appreciated, whether it translates into a 100% chance of a job to the exclusion of every other factor that influences the hiring process is debatable. For instance I think it does matter that this project comes from Quixel, and the people involved have a fair amount of credibility that is useful…
Is this for university? It very much sounds like it's for university. If you're a two man team and he won't give you access to the engine that is a major issue. Like everyone else has said already. Is your teammate also your friend or are there more people on the team? Was this group formed by you or someone else? Can you…
now...Crits time! stevston89: Looking pretty good so far, but the face is a bit strange imho. The eyes go far too back in the side of the head and probably a bit too high. Also even if the concept gives her a quite squared head i think you put in too much jaw and cheekbones. iniside: I agree praetus on not putting in…
found solution made by Vojtěch Čada or Swordslayer original link and script is here : https://forums.autodesk.com/t5/3ds-max-forum/auto-snap-verts-to-whole-numbers-on-object-move-or-dragging/td-p/5452916 I merged his both object and vertex snapping in one tool for convenience ( pardon if the script is a bit…
Very bad, here's some bullet point thoughts from me in the order I had them: 1. The first thing I see is a full-wide banner of some work - some decent but uninspiring shipping containers - clicking them reloads the page. What's the point in this image? to take you to the main page? How about having 'Robin Schmidt…