Hello everyone! For my master thesis I'm in need of some help. I'm researching the usage of certain software by 3D character artists for different art-styles. If you're a 3D character artist, could you please fill out my survey? It won't take longer than 10 minutes and I'd really appreciate it!…
Hey everyone, would love some feedback on this character I'm working on for class. Theme is a battlefield robot medic. Was inspired by some cool steampunk masks and built the character out from there. I'm mainly concerned about the background.. I like the solid color gradient, but am not too sure if it's enough. What do we…
Company Description About Gameloft A leading digital and social game publisher, Gameloft® has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms and with an audience of 157 million monthly users offers via Gameloft Advertising Solutions a unique level…
On our current level, any characters we spawn on it are using the environment's post/lighting settings, which make our character look washed out and generally unreadable. I need someone experienced in UE4 to separate players from environment and re-do the post for characters. Note, we are a MOBA style game, so familiarity…
I've been asked if i could rig some characters for a "mod", and i have no clue how much money i should ask for. Just wondering what a freelance artist would charge for a simple rig job? (5 characters for now). Thanks.
Hello, I`m a 3D Character artist with 2 years experience in realistic style characters and looking forward to freelance. Portfolio: https://www.artstation.com/artist/moezmahdy Email: Moezmahdy@gmail.com Latest Personal Work: Maggie Greene - The walking dead fan art
I've spent the last few months teaching myself Zbrush and various other 3D programs. I'm mainly interested in creating miniatures/statues for 3D printing. I've been tinkering around with an idea for a while: What's the most efficient workflow for creating a high poly character (for 3D printing) with multiple versions of…
Description TriCAT is a market leader in virtual 3D learning and working environments, virtual classrooms and academy. We set the standard for technological developments and are constantly working on innovative solutions to make learning and cooperation economical and sustainable. We are now seeking a talented,…
portfolio me@jesse.art I specialize in game characters and props. Take a look at my portfolio and see if I may be able to contribute to your project. Here are a few pieces from Artstation: Real Time Characters High Poly Busts Simple Props
While I like some of the stylization in your characters, I feel like your anatomy can use work and you tend to hide it with the style. If you're serious about becoming a character artist, you should do some serious anatomy studies. This will definitely strengthen your stylized characters as well.