Okay, first thing I did when I went to your portfolio is look for your resume. Where the hell is it? Dude right there, that's really bad. I wanted to know what your experience was, how long you have been looking for a job. Did you go to school? Did you have an internship? I know nothing about you from you website. And…
Don't beat yourself up! Sometimes its good to let stuff out, and have other people help talk you up :) Seriously, what you're feeling is natural. Its easy to look at it and feel that you're falling behind, but I would suggest you look at it as a motivator. You can do it, fuck them! Someone got a job as an intern at a XYZ?!…
First of all a happy new year to everyone! With the new year comes the expansion of the Emberheart team! https://www.youtube.com/watch?v=0OgS1ii5BBE Here’s what we’re looking for: Are you a skilled 2D or 3D environment artist that can handle a in between realistic and stylized artstyle? Are you tired of joining royalty…
ABOUT ME: I'm an old-school game developer - so much so that it's likely the projects I've worked on are older than most people here. One of my first jobs was working for Task Force Games, and I developed and programmed a number of BBS doors back in the day. Having been out of the loop for quite some time (as well as most…
Hi friends! Not sure if i'm correct here, but my issue is heavily technical - but of course about game art. Anyway this is pure self-advertisment. I write an articles about... "Fakes & Tricks of games which impressed me" It goes about crazy ideas or awesome tech fakes which made an cool effect. I write about this in my…
Depends on the engine. Typically you multiply the Ambient Occlusion into your diffuse to give it extra shadowing depth. Engines like UDK and Cry Engine also have in-engine AO that gets applied to your model based on your mesh itself. Combined with an AO map it can really improve the look of a model. Gloss maps are used in…
I would like to apologize if this thread is out of place, I was hasty in my wording and posting a thread that is mediocre personal subject at best, if any of the Admin/Mod's want's to lock it, please do. However, just let me correct myself in my previous hastiness of posting and berating the video and her. I'm not angry at…
It's not surprising you didn't get many comments... your work is extremely stylized which makes it hard to give technical feedback and giving design feedback is hard because most of it just comes down to "looks bad because of x imo" There aren't a whole lot of rules to design, just suggestions. If you want better advice…
I think what bothers me the most about the scene is the composition in terms of what props you chose as well as decorative elements. When i look at the scene i get no sense of history to the scene, i see alot of props and textures which individually look good but as a whole do not work. - The rough shapes of the ceiling of…
The grip could use some more work. The front of the grip should be smoother, and both the grip safety and the rear of the grip seem too thick. The base of the magazine also extends a bit farther beyond the grip. I don't care for the color of the grips, nor for the lighter area on them. The screws are also typically inset…