Hey all, really love the artwork for Wildstar so thought I'd have a go at some fanart for it :) Started on a blockout yesterday evening, I'm not following the concept below 100% as I've got several shots of the artwork and in-game screenshots, so decided to mix up some ideas. Sculpt is still very 'blobby' and got a ton to…
This is an environment peice I am currently working on for a university project. The theme of the I am going for is a Chaos shrine located in a desert setting. The goal is to eventually get this all in the UDK. Below is a basic blockout with base meshes just detailing what I want the final piece to look like. Base meshes…
Hey all :) Was noodling around with this anatomy study for a while and noticed myself spending a lot of time without making much progress so pushing forward with making him into something cooool. Crit would be really appreciated! Clothes just blockout atm but I hope it roughly gets across what im going for. Anatomy could…
Hello guys, I will be modeling this weapon ( original weapon ) link -> http://www.metmuseum.org/art/collection/search/24957 but i will turn it into this sniper rifle based on this concept -> https://www.artstation.com/artwork/B9dmA And here is the first blockout. Any feedback is very welcome, this will be my first weapon…
Hi everybody! Going to enter this with some blockouts messing with a character using giant gears strapped to his arms for bashing into enemies and rolling around. I think these could be a bit more interesting though, or scrapped for something more flashy altogether, so this may not be the final character. Also, the rig is…
@Alemja Thank you and sure here is a first sheet for the cloth parts. I really like the idea of a victorian style with bulgy pants and ornaments. The materials are modern out of a futuristic material ... But I hat huge problems with "normal pants and these legs =) and then I found the leg warmer for horses. Can't wait to…
Could spent one hour for some blockouts. Now that I have a more clear vision I decided to first make a lowpoly mesh that i than will paint and add detail in ZBrush. DmitryGrebenkov inspired me by how he did his caitlyn. :) And I guess I will update until I get feedback :poly142:
@AirmanCS Thanks :) Liking it so far! Really fun to do. Pretty much finished with the overall blockout. Might a few minor things and adjust some of the proportions. Started cleaning up the head some. Trying not to get too detailed and keep the big shape readable from a distance... Damn that hair needs work :P.
Hey all, got my blockout done. It's been awhile since I really modeled anything so this is a fun relearning process. On to the high-poly stuff. @Namic I really like the proportions you went with on the shelf. looking good so far! @Beccenstein seeing your breakdowns of those complex shapes is super informative
I believe mostly from iterating an idea (sketch, blockout etc.) into something more unique. IDK about inspiration and all that ..usually it doesnt strike me personally out of nowhere. Making a refference cloud or iterating something yields the most results for me. OFC all while having some cool jams in the back.