there's a normal phong specular with an additional fresnal rim spec term they are combined in the final lighting with max(phong, rim_spec)... there's and an additional rim lighting term also though i don't remember it's effect :/ blimey there are some weird shit going on when I save the .fx as .txt ! :anguished:
Thanks a lot for your message, I found your perspective really interesting and it actually resonates a lot with my own thoughts. I didn’t mention it in my original post since I was mainly asking for portfolio feedback, but on the side of my current 3D work, I’m also building an indie game project with a friend I met…
not really, iirc he got paid pretty well for at least a decent chunk of his life, as did michelangelo and most of the old masters you actually know about. people like van-gogh who did work on spec rather than commissions tended not to do so well financially and would fit your description better I think. (disclaimer : it's…
Reinhardt | Overwatch 2 | Deathknight Skin Moodboard / Thought Process For this personal project, I want to make the process as productive as possible and have a tone of fun designing Reinhardt's mech suit then implement Reinhardt into Unreal Engine 4 and make him as close as possible to Overwatch 2 Artstyle. If you are up…
The ACOG is 100% me, not sure what ACOG you are referring to, but the one we use in the game is from scratch on my side, as well as all weapon attachments. If Massive made an ACOG at one point, we did not use it, I wasn't even aware of its existence. I was told to remodel and rebake the AK entirely (among other weapons…
I really like your website layout, easy to navigate and find everything. Onto your work... First off, your demo real is kind of nauseating to watch because it has really fast, crazy camera movements. I would say either go with slow turntables (which some people say are boring), or slow pans. Watch car commercials and see…
Thanks for all the responses! I've updated my build to adhere to some of the suggestions I got: CPU: Intel Core i7-4790K 4.0GHz Quad-Core Processor ($330) Motherboard: Gigabyte GA-Z97X-UD5H ATX LGA1150 Motherboard ($135) Memory: G.Skill Sniper Series 32GB (4 x 8GB) DDR3-2400 Memory ($195) Storage: Samsung 850 EVO-Series…
WOW guys thanks for the feedback. The asset im working on is just to test my skills on a small complete game in Unity. I have coded all of the programming functionality. The assets shown above will be duplicated 4 times and will I hate to admit play somewhat like guitar hero. I just did not want to have really low quality…
Updates Pt 3.... Much of Mokoto’s gear has been assembled with another set of Kit named, specOps. This is a custom kit of mine comprised of all the spec Ops gear I made over the course of Breach and Clear, and Breach and Clear Deadline development. Allot of it is molle based and was modeled to spec in MODO originally. But…
Joeriv, thankyou! Excellent critique. Some thoughts: I definitely will take some screenshots from different angles. The examples you gave are a customisation of the crossbow called a 6-pack riser; it has two extra wheels so the bowstring doesn't cross the center line. This is apparently so broader boltheads can be fired.…