Found out some things when trying to weld in Zbrush and thought I'd share my findings. Artstation post + video timelapse: https://www.artstation.com/artwork/V2N3OP
Hey there, I have recently been trying to go extreme with optimizing UV space and have seen videos on people deleting a mesh down the middle, UV-unwrapping it, baking it and then mirroring the mesh later. Basically saving on UV space as the other half would be offset outside the 0-1 space. However when I attempt this I get…
Currently working on an idea I had for a stylized skate park to probably end up being rendered in UE5 or something. I've been trying some different things like instead of having a cylindrical rail on the top edge of the ramp, a more square like one. I modeled out a bunch of different pieces to be put together but before I…
Hi im new to this and this is the first time i am rigging something. and so far the only bones that work are the barrel and the whole weapon bone. i had already made sure prior to this to separate every item that i will be moving to the vertices thingy and named it right. (im sorry if i named the gun parts wrong) Please…
Hi everyone, I think I have made a high-poly, and tomorrow I will be doing a damage pass in zbrush, I am familiar with the interface but have not sculpted metal before so I would like to know how you approach this task. Thank you.
20 years later :p I have a hard time believing there's no way to do this in modern Maya?Keep in mind this was written for Maya 4 or 5 so good chance it will not work without modification and I couldn't be of assistance - I don't even keep Maya around these days - but without further ado:
I'm looking for an artist that can faithfully render and texture the sword Red Spring from Wuthering Waves in a realistic style. I plan to use this model for my personal use in games such as The Elder Scrolls V: Skyrim and Baldur's Gate 3. I just need the model and textures, but I do require both a Physical Map, and…
it was always characters but yes, eventually if you really enjoy stuff you "fan" out to the other aspect of the creation pipeline which is a good change of pace and could help with the "main" choice. For drawing anyway i took and environmental idea and made those into characters so meshing the two works for me here is an…