Hello! My work consists of various character concepts, focusing on fanatasy, avant garde, futurism, and historical designs, and I enjoy creating many designs for characters and testing various ways that characters can be portrayed! Here I will be posting my progress of my designing skills and any works or drawings I want…
Here is my current Progress on my new scene I have worked on the floor main pillar piece and the horizontal running floor piece which runs between the pillars. I still have a lot of work to do please excuse all of the errors in the glass and the terrain they will all be fixed I am just concentrating on the interior…
After realizing I desperately need to increase my portfolio, I stumbled upon this site and decided I'd give this contest a go. This is my progress after a couple hours of work. I am away from my PC but since then have made more progress, would love to post more once I get back to it! No clue when I'll finish in time. When…
Progress with Geometry, deadline for finishing this is tomorrow. [sketchfab]9936670839764ef0baa410b540e6a91e[/sketchfab] Port Town Island Progress by William Rodriguez on Sketchfab I've only got 1 1024x1024 Texture map remaining, or 4 512x512 maps if I can be that sly (and a bit of space on another texture sheet for adding…
I will try Jacque advice for three months to see if I make any progress. Been looking at Super Mario Odyssey character and if I start with the simple ones for example bullet bills, then maybe I could do that in a week. Then, could move gradually on to more challenging characters. Character art is a abyss to be honest. You…
Hey folks, just wanted to pop in and say that I'm not dead, and I'm still working on this stuff. Between end-of-semester stress and lack of internet access at home I haven't had a chance to post here lately, but work has been progressing slowly but steadily. Expect pictures of some of the MK2 characters as well as some…
That should be pretty easy with this so I sure will :) But. I was pushing this project a little too hard in the last weeks, and while I got some really nice progress with a lot of improvements and new feature, I feel kinda burned out from it so I'll try not to touch it in the next days. Im pretty happy with the progress…
Here's a bit of progress I made; made a concrete and brick materials to help push the scene along. Not much progress on lighting yet but good materials helps to know what your lighting actually looks like. I'm going to keep going and get some more props and materials done so I can know where to put extra light sources like…
Bought FL Studio some months back as a hobby to basically just work on something for fun that I wouldn't care if it sucked or not/a small break from the visual stuff. It's a little repetitive but I thought it might of worked for one of my small game levels :D…
Some more progress on the car, taken the high poly (90% finished) into zbrush to test out some methods of damaging the car in such a way that would fit with the "drift-pig" idea. Added zip-tie stitching to the car and dropped the interior in to test. Ignore the window seals as they are deforming oddly due to the glass…