Yeah been watching all the stuff, got to hunt them all down though, unless there is a one stop spot. (all the new stuff, meanwhile KHAZAN HUH! wo0 wee)thanks for the times+
Looking good :+1: I think with the final asset, some of the forms of the sculpt got lost, in particular with the head. This probably in part due to the different lighting/ reflections between the matcap highpoly render and final render. It's up to you (or how you intend to render) to what extend you paint highlights into…
Hey, I think it looks really good! What I really like, is the overall shape of the chest and the sculpt damage details you have added across the border of the metal parts. A few tips that might help improve it further: Textures: I think it would help calming down the textures a bit. Right now, there is a lot of small…
Hello everyone, We're a passionate indie team that has been developing an RPG Fantasy game for about a year now, and we're on the lookout for a talented artist to join our journey. This is a passion project with plans to launch on Steam, and like the rest of us, you'll be earning a share of the revenue—making it a RevShare…
I’ve been working on a shader for a real-time rendering project, but I’m struggling with performance optimization. The shader looks great, but it causes a noticeable drop in FPS, especially on lower-end GPUs. I’m mainly using HLSL and working within Unreal Engine. Are there any best practices for reducing shader complexity…
Color space is flagged automatically depending on which slot you load the texture into. Generally, this can happen if you accidentally load a linear space map into the albedo slot first.
I'd recommend just opening the first link on that first wiki page: https://polycount.com/discussion/177913/improving-readability-in-composition-01 Then start applying those ideas to your own images. You can do this very quickly if you scale the image way down to thumbnail size so it's low resolution and therefore quick to…
Hi all, I am a 3D artist in the UK and was hoping to share my work. I have previously worked with several game developers like Manchester-based Clever Beans on titles such as 'Gods Will Fall', and the fantasy game 'Cloudborn', from the team at Antler Interactive. I have experience with several studios including Sony,…
Some really nice prints being posted!! Top work! I really miss printing. Haven't been able to do it for ages due to physical limitations. Doesn't stop me making models to print though! Figured I might as well post some shots in case it sparks any interest. Anyway.. here's a few shots. It's made in a way that you could…