I'm wondering if anyone knows how to bake information from a low poly character, with the normal mapping texture info in a lit scene, into a texture file? I'm toying with Surface Sampler, toying with the "Diffuse Map" and "Lit and Shaded Color Map" output settings and so far I'm getting black image files.
The T-Rex looks pretty good. Only thing I can say is that the skin right now reminds me of a Toy Dinosaur that I had as a child (Jurassic Park Toys, hurray Childhood memories). I'm not sure if that is a positive or a negative. I'll wait for a beauty shot to decide :D