I'm having an issue with the viewport, currently using Direct3D because I had issue with the new viewport type. However I got this issue now, when I'm trying to make shapes the lines keeps getting overlapped by my grid. EDIT: Actually it also happens with all objects, the grid keeps getting imposed on top of the viewport.…
A few tips for grass: At least for your closest lod you want to warp up the grass planes a bit. This will stop stiutations where the grass planes dissapear when viewed side on. Quick mockup: Another thing that's worth trying to due is to make the grass roots the same colour as the ground and then gradually fade to a…
Hey All, I'm curious what tips and tricks any of you may have for coming to grips with a real world objects shape, form, anatomy. Here are some of things I always try to do: * Get as many images/angles as possible. * Never assume any bit of reference you can find isn't useful, you never know when it will provide some…
Here's a tip. Create a Library of the current game/project you are working on. This will index all the files for fast searching. Now when I am animating a character, to get the the max files I just tap the Windows Key then start typing the name of the character. All the files and folders that match the name pop up in the…
Welcome to Polycount! I would recommend learning about composition, how to arrange your scene and where to place the camera to make pleasing images. http://wiki.polycount.com/wiki/Concept_Fundamentals#Composition The fog is too dense right now, it would help to gather references of the look you would like to achieve, then…
I cant really tell if this game is actually 3d or not, but this kind of paths are usually done with using geometries on top of the terrain (a little above from the terrain to prevent the z-fighting), and with tileable textures, or tileable+some reuseable textures (like for the bended parts of the path if the geometry gives…
Currently our studio is developing multiplayer topdown-twinstick shooter, and we need additional help to create assets, especially characters. Here's link to the archive with more detailed description of what I am looking for, but the abridged version is: I am looking for an artist, who's proficient in realistic 3D…
In other words i think im missing the obvious... Ive been reading over some of the normal map tuts suggested in my project thread (Poop's and Andrei's), and after looking them both over and comparing the information, i decided to do some test bakes to see if i can wrap my brain around it all. So: - The low is unwrapped, is…
I agree with Autocon. Not sure if a "inspirational" thread is already floating around, but it would be really cool. I feel like this thread will just turn into a flame war between opinions. :\ P.S. You can't really say these are the top artists in the WORLD of 2012. Maybe the top artists you know about, but that's about it.