I'm making road medians but having trouble making the soil of the median tile because the border edges of all the soft surface places are hardened. Has anybody ever run into this and solved the issue before?
I made a mini tut showing how I approach integrating micro texture into hard surface props: https://www.artstation.com/artwork/sculpting-micro-texture-tutorial
Ah, cool. I would take a step back and do some overpaints to think about surface and colors. If you used animals as reference could source from there. If you didn't, still can retroactively look up different animals to get ideas of surfaces and surface transitions. Keep it up!
Hey everyone, I was wondering if any of you could help me answer the above question. I am working on a scrapyard and would like the mounds to form up from a flat surface. Is there a way to lock the depth of the surface so it cannot drop below that point? I hope I'm explaining this corretly. I find half the difficulty is…
In regards to your interest in hard surfacing in Zbrush and If you've got a bit of surplus cash, I would also recommend the following by Tom Paul. https://cubebrush.com/product/zbrush-for-hard-surface-design/ $29 https://www.uartsy.com/course/hard-surface-sculpting-in-zbrush $74 I learnt a hell of a lot from Tom's…
I tend to separate the surfaces where edge angles are close to 90. In your example I wouldn't spend extra time to separate the surfaces since these angles on your model are not that close to the 90. Once closer to 90, the severity of gradients increases and normal map are less likely to handle your surface data well. Case…
Pior: I think that a gloss map is much better than an overall value, in my experience. When you're dealing with complex surfaces I just don't see how you could make nice contrasting highlights and believable surface information with a single value over a whole surface.
Well, I've been working with nurbs for about a decade, as industrial designer, and it has been quite shocking to me doing the same stuff with poly modeling. The problem with your example is that you got a spline only. In Rhinocers, you got a command called "Patch" that fills a nurbs curve perimeter with a surface. It can…
@birb Roughness maps below. Something like that? Does the model overall read better at the moment with its surfacing details and variance across large read surfaces?
Probably the lighting on the surface. Not the Silhouette. Instead of relying so much on normal and displacement with are pixel based. Should give a smoother/organic feel to the surface alah the screenshot.