Yo. I didn't read every single post in the thread, because I am tired, but your persistent and relatively cool-headed responses @TheAllusionist piqued my interest enough that I gave things a good once-over and figured I would offer some additional perspective/feedback. The... system(?) I suppose I'll call it, seems a bit…
Hello, Besides all the technical details about baking well-covered above by @Fabi_G (as always !), I think you are going down a weird rabbit hole with this model. It certainly looks very clean and detailed, but it also looks a lot like something that has been crafted with a CAD-like mindset of trying to put each and every…
Recently finished this as a bit of practice for meeting deadlines, and just finishing a project without noodling too much. I didn't quite meet my first goal, but I did manage to finish this significantly faster than other, similar projects. Also my first actual post here - so hopefully more where this came from!
I wanted to give some feedback on the newer Gamagori model in this thread since it's a bit more relevant here than the other one. I think these points should be considered along with the fantastic advice Pior gave. Unfortunately I think this is kind of a "side upgrade" it's better in some areas, but because of some…
I love 64-bit for the reason alone of allocating more than 2GB of ram to an application. It is reason enough for me to stay away from 32-bit forever now. I'm not a fan of displacement maps. I like to actually see my detail in viewport so I know what/where to project over when I process my normal maps in max. With an x64…
Here's how to enable the 32 bit version of Windows Explorer on 64 bit systems, from Microsoft's website, scroll down a bit to where it says "workaround" for the instructions: http://support.microsoft.com/kb/895561 This should let you use all the thumbnail viewing utilities that don't work with the 64 bit version of windows…
About a month ago, I started looking for a lip-syncing solution that I wouldn't have to break the bank over. I had cooked up a script for Unity that would read a text document with lip-sync timings, and then automatically animate a character's mouth based on pre-defined functions. But the process of actually figuring out…
To everyone who applied for our role, thank you! We’ve officially wrapped up interviews and found someone we’re excited to move forward with, but we want to pause for a moment to acknowledge you. It means so much that you took the time to share your work, your story, and your interest in what we’re building. We saw so much…
Of interest to most who will read this thread, I wrote an extensive tutorial that covers this topic and many other common baking issues. It's geared towards baking in Toolbag, but most of the Basics and Best Results sections apply universally. Check it out on the Marmoset site:…
Hey guys! 3d printing is opening up a whole new place for us digital 3d artists to make model kits of our own. I wanted to put together some kind of list or place for the ones I've seen that are put together by the artist(s) themselves and not the typical comic hero figure. If you've got one that's not there, please share…