Hey Guys, i have some strange problems with my normalmaps in the cry engine. The normal map seems to change the lighting in the wrong way. The +x-y+z is set. Any advices? :) Thanks and cheers
Narigama 鳴釜 なりがま Translation: ringing kettle, crying kettle Alternate names: narikama, kamanari Habitat: kitchens Narigama are a tsukumogami of kama, iron kettles or cauldrons used to cook rice in old Japanese kitchens. They have long arms and legs. Their bodies are covered in dark hair as if wearing an animal’s pelt.…
Being consistent is probably the best way to go, in my opinion Joining discussions, sharing artwork over long periods of time helps. Try making a sketchbook and just post stuff over here https://polycount.com/categories/digital-sketchbooks
they could have worse inspirations :) cool that they´re taking the Cry-ing out of the woods, I just hope the city isn´t a completely empty backdrop without all them explosions.
Hm, a little heads-up: Using Max 2012 and the Cry exporter, getting the disputed meshes into engine works flawlessly.. so maybe the collada part of your tool is doing strange things? :)
Hello! I knew about the Technical Artist role prior to my career shift, but after getting into the job as a 3D Artist, I started really enjoying it, and kinda forgot along the way to look into it in more detail. I've heard that Technical Artist roles are required to have a lot of technical skills across DCC Tools? With me…
Pulling your hair out trying to fix generic AI images? I recently helped a client replace AI art with human-led concept strategies ( moodboards, OKRs, design thinking), and got their game pitch approved by the board of directors on the first try. - See the full project…
Thanks for the feedback! Were there any specific characters you compared for quality? I was hoping my work fell close to jakob hill's quality though I do hope to aspire to slipgatecentral's level one day. I did choose these particular characters because they had never been done before so I was hoping that they would be…
it looks better in movement with all the real time reflections on - ill post a vid soon. But your right i was basically trying to learn cry-engine and create a scene that matched the art of the hammer engine version :)