Wondering if anyone else is going? http://austingamecon.com/ I bought my early bird ticket awhile ago. I'll be driving from Dallas (riding a bus) and It'd be cool to hangout with some poly counters around that weekend.
key roles needed: PROGRAMMING ROLES (Godot) Graphics / VFX Programmer Responsibilities: – Implement shaders, spell effects, particles, and lighting logic – Build visual systems for Spellmancy and environmental FX – Collaborate closely with art direction and gameplay systems UI / Tools Programmer Responsibilities: –…
hello Vinicius, I am a 3d artist as well and I have a game project im working on with a small team, I am sure you would be interested. you can contact me on my email; vergilnighstar@gmail.com
BWAHAHA! I've totally been there. Not with AOL though, but with Alienware. FUCK Alienware, BTW. Gone are the days of me being transferred to India where some obvious Indian who claims to be named "Abraham" or "Witherspoon" won't let me cancel or get some god damned customer support.
Hi there, Can someone show me how you port model files from these two games. My aim is to be able to port these over to a source game and run them as ragdolls -I don't plan on redistributing them, just as use for a learning curve which me and my friend will do in our spare time ( we know nothing :poly124:)
Normal map looks pretty good for not using a high poly. This doesn't seem like a really cel shaded style to me though, the shadowed areas aren't dark enough, there is no clear line between the light and dark areas.
I click on symmetric pattern on one sleeve and mirrored copy doesn't attached to the rest of the body-covering part. I'm trying to replicate all steps on youtube guide, but in the video this problem doesn't exist https://youtu.be/Dr90IaHSA54?t=62