Yeah, I didnt actually post wireframe images on my artstation sorry.Yeah it is very high poly, and some areas dont have good topology flow for animation. Will address on my next character.This could be used for a high LOD cinematic version, you can see the latest MGS remake, the character model triangles are super high;
You inspired me to take it one step further and add the lightning inside the lightbulb. Also created a short animation for it on ArtStation: ArtStation - Mad Science Gun Thank you for your feedback!
Cool, I'll definitely check it out. By the way, there's a typo in your artstation link. You misspelled "station". Might be worth just lining the direct URL instead of redirecting people to artstation first.
Im finally done! If you wanna see more Shots of the Finished Gun or if you wanna get it form my Artstation StoreCheck out my Artstation! I would really appreciate it!
I've now finished all the renders and I've published it on Artstation. Heres some of the images, there a few more on Artstation. Any feedback on the final lighting or anything else for that matter is very welcome! :smiley:
Final result: - 360 on YouTube - - ArtStation - Fusion360 final model Export Hi-Resolution model to Blender Retopology in Blender Texturing in Substance Painter 2 Final result: - 360 on YouTube - - ArtStation -
OLD Project ive done, 3D character for GAME - SANDREAMS Check my artstation for more images Artstation: https://www.artstation.com/artist/leorezende Email: leorezende95@hotmail.com Concept = Vanja Todoric
I have just posted a piece on my Artstation showcasing the Enfield No.2 Mark 1 Revolver and now ask for feedback/critique on anything! Could be the modeling, texturing, rendering, presentation etc. I'll post some renders here but far more is shown in my Artstation post below, including a Marmoset Viewer.…
Hello! Just finished my garland trim texture. It was modeled in blender then baked and textured in painter :) If you want you can buy it on artstation marketplace or gumroad It works pretty well with true displacement in Cycles. Work on artstation Thank you!
I took part in the Artstation Challenge for real-time Game Environment creation. Here Screenshots of the Game Environment. My Artstaion Profile for More Artworks - https://www.artstation.com/souravkumar Thanks for stopping by, see you soon.