Ah I understand. Valuable info! I'm still perplexed as to why it worked before, as is, but not now. Perhaps that was a bug, haha. But everything you are saying makes sense to me. Thank you so much for your help. I will play with fixing this tomorrow. If I'm still having issues, I will let you know. (Love the portfolio!)
I would say someone who you have to constantly walk around in egg-shells/is very hard to work with in general, stuff like extreme arrogance/lack of empathy and value of the time of others. Thats what comes to mind hehe
For cheekbones best will be to study few skulls so you can understand underlying structure or you can explore your face in front of a mirror Base of the nose is part that help it blend with the rest of the face on the reference is dashed red area , you need it to have a proper transitionYou can use real ppl and stylized…
tbh outside of Switch you probably don't have to worry at all about using pow() these days but it's worth second guessing whether you need to or not just in case you feel the need for a pat on the head from a render programmer. you could certainly insert a curve in place of the contrast function if that hit your visual…
Hi! I think the presentation of the environments and materials in your portfolio is pretty good, so no notes there! As far as the art goes I think your project Pounce is pretty impressive! One thing I noticed is that in most of your trees, for the foliage portion, you can pretty clearly see where the individual cards are,…