28/2/2023 Its been awhile since any update! -Hair design done -Rough sculpt done ( The hair is much longer compare to the sketch , but after going through various references , she still look better with medium bob) -Currently making groom with XGen
@RabidRabit - Thanks a lot for the support Nathan! :) @m00k - Thanks kindly :) @rollin - You make a good point, I appreciate the feedback. ;) @kanga - It is cards, I used xgen in Maya to create my hair textures and then Blender to lay the cards out. @JohannesAg - Thanks Johannes!
Did Some (WIP) VRay Test Renders after re-doing the grooming in Maya using Xgen. Thank you for the help (Nexferoh) check out his twitch page or (Artstation) for some awesome content when streaming. Will be starting the low-poly fur soon.
i think it's fair to say there is no quick solution to make anything to a high standard. ;) for hair generation you could look into getting a head start with fibermesh or perhaps ornatrix and xgen though. it will not save you from managing lots of hairplanes and hand tweaking them though.
Hey everyone! It's been a while, but I finally finished up the Adesola mask project I've been working on. Feels good to have it all wrapped up!The process of designing the mask and experimenting with XGen and UE5 was an absolute blast, and I cannot wait for you all to see the crazy possibilities that can be explored in…
so i got so far on this , but as with xgen I want to make a distinct parting , but the clump modifier tries to push together the hair guides either side of the parting. I guess there whould be a way to use a texture map to do some kind of region control map. Any ideas? I did try a black and white texture map for the…
Wanted to show you my latest finished project. "A Gorilla with his dead baby in his arms." Sculpted in Zbrush, Textured in Zbrush and tweaked in Substance Painter. Fur done with xGen (was my first time to practice it.) Rendered in Maya with Redshift. For more pictures visit my Artstation account:…
Hi everyone, for exemple i have a symmetrical character, but he's posed. So now the head is not symmetrical in the X-axis, therefore the symmetry (or mirror option) don't work. For eyebrows, do i have to do a different descrpition for each and try to make the same as the other one or is there a solution that i'm not aware…
Made this over the weekend. Basemesh in Maya, detail and sculpting in zbrush, texturing in substance painter and finally rendered in Arnold. For the hair i used xgen interactive. For more images, visit my artstation. https://www.artstation.com/artwork/4Z6J1 Inspired from:…
so I added some hair - had to learn how to use xgen which was a headache at first, Xgen REEEEEALLLLLLYYYYYY doesn't like spaces in folder names at all.....anywhere so I had to reconnect ALL my texture files, Let this be a lesson tto all you beginners! I'm kind going for the type of guy that I used to see when I worked in a…