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Poly count for props in this-gen games

I'm sure this has been asked before, but I couldn't find a straight answer.

So what would be an acceptable polycount for a resonably complicated piece of kitchen furnature in a this-gen game?

I modelled a high poly stove and sink combo unit at about 12k polys. Then got the topology down to about 6k polys for the low poly version. Is this about right, or am I being too precious about the chamfering of corners still?


thanks.

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