https://www.artstation.com/artwork/elvdxb Hey y'all! My latest prop, a quick study in wood. A small prop project for a change! Sculpted in Zbrush, textured in Marmoset. Done under the tutelage of the great one https://www.artstation.com/nimlot
I have modeled this chair for a VR project, Please tell me your opinion and feedbacks :D For the ful project and Sketchfab: https://www.artstation.com/artwork/BNQkA
I use my real name on Polycount. :) Just subdivide the hull of the smooth ship into planks, and separate them out. You don't actually have to piece it together from individual planks. http://gsenorway.files.wordpress.com/2010/05/wooden-boat.jpg For the wood splinters, just get good alphas. Snake hook with a dotted alpha…
Yeah but in the reference, all those green buildings reach the ground. They are not resting on some wooden supportive base like both your buildings do. Also, your colors are quite muted and gray in comparison to the concept, and you should use some actual reflections for the water. Lastly, I'd recommend adding a few…
Hmm, I can't really think if any scenario where you'd saw the wooden planks like that for a flat panel. I mean, if it was for a floor you'd have gaps between every wooden tile which would be uncomfortable to walk on. But maybe that's not the way it's intended to be used. I also like the look of the last ones in your first…
@ djgardner yep ill change it :) actually i made the bloom way to high, I did have the breakdown of the tank, but was told to remove it as the tank was based off the movie version and not the real one, btw here is the high poly for the sofa created the flower piece in maya with some zbrush and here is the sofa, need to add…
But before there were plumbers...there was a person who created that beautiful sloping design. before there were toilets, there were holes cut into wooden planks....