update: solved, kind of. not worth investigating because advanced skeleton actually has a blendshape correction wizard, which if you use, makes it so that this problem isn't a problem. I had been adjusting the blendshapes manually. if using sculpting brushes on a non-skinned model, you can toggle the display so that the…
So, I'm pretty tired right now so I'll keep it short and sweet for the most part. This is a prop I made for my close to end of school Senior Project course. It is a Warhammer 40K Ork force Field Generator I modeled just from a picture of a tabletop gaming model unpainted. I did use the Quixel Suite for this because I…
Legends speak of a man who was recently part of a studio closure. He returned to a 4 year old WIP thread in the ancient temple where the the greatest of the 3D wizards honed their craft for years. He hoped once more to draw upon its magical essence and wield it to complete long unfinished tasks.
I wanted to share something I came across while looking at models and textures from Borderlands 2. There is a 3D model called WreckedVan that is used all over the game. It comes with a 2048 diffuse map and a second packed mask texture. The size might seem large for 2012 but given that it was standard practice to give…
This week I focused primarily on the texturing process and the initial scene setup in Unreal Engine. I completed the full texturing pass on my model, making sure all materials were properly created and applied to achieve a consistent and realistic look across the asset. I paid attention to detail in the surface quality to…
Original document: Bug Issue Report: Persistent Stability Concerns with Marmoset Toolbag YOUTUBE VIDEO (recommended to watch at x2.00 speed) https://youtu.be/tiz7MIinnIU The current baking workflow in Marmoset Toolbag, particularly regarding the Auto-Reload functionality, presents significant challenges that impact…
I finished Ori last night, and god it is beautiful! Thank you guys for making it, it is truly brilliant and a really fun game that I will recommend to all my friends. Just a question, how did you guys do the water? Is it a plane that have a special shader to it, or was that 2d Animated as well? Considering that it have…
Hi, your intention was to make a more realistic version of a 40k orc. In that case the proportions are solid, what could be updated are the overall textures. For example the skin looks to uniform, color and roughness variations are missing. The pants also missing interesting details like dirt/dust etc. The bike is to shiny…
Thx here's the references I used for the concept, very inspired by the angel scribe from darksiders2, and some cool scrolls and books found in substrata book. I don't see any problem with the skull on the chair, it's just a dark fantasy skull obviously in the same style as darksiders (american comics) which happens to be…