Hello all, I am trying to get these wind turbines animated for use in a game using Unity. How would I go about animating these so the animation loops in unity? Will the blades be separate objects or does the entire fbx file havto be one object? how would I export the animation for unity and how do i tell it to begin…
I am using Maya 2012 and render with Mental Ray, but the problem is that a object in my scene won't render at all when I started a batch render. But when i render a single frame, it renders the object without any problems. My object is imported too, so I guess it has to do something with that. I would appreciate any help,…
Remember that most exporters work in relation to the object center, not the world origin and moving around the objects won't do anything, you have to move the object data around.
Use a Path Deform (WSM) modifier. Use it on the single object, then instance that object using the Spacing tool. It will instance the modifier and you will be able to edit the spline, and the objects will follow.
What's the lightmap res for the ground mesh? Changing the resolution for the objects doesn't change the shadow they cast on other objects, only how detailed shadows the object itself receives.
I'm currently making a big environment piece and my objects for some reason keep disappearing. I have all my pivots aligned in one place so I'm assuming the engine will not render the object if the pivots are out of sight? Is that how it works?
Does anyone have a script that duplicated a selected object along selected edges and allows the user to input the spacing between said objects. I found a script on Creative crash, but it only uses even spacing.
I rotated an object and froze the transformation and now I can't get it aligned with the origin. Is there anyway to do it? Any link to a video tutorial? I know how to snap object to the grid while I translate but not for a rotation. Thank you.