Well, mostly.. you find environment concepts looking like these: And I'm not sure who.. if it's the creative director/art director...? varies a bit from company to company I guess.. who decides how things should be split up, tiled and so on.. or the whole thing built as one piece.. And whether you then need separate…
ok guys so today I continued playing around with designs, doing sketches and trying to figure out the sort of scale I want to give to this world. I have taken all the feedback into consideration and it will be ONLY the trainyard I will work on for this project... the main focal point will be the warehouse building which I…
is it faster to sculpt it than to make simple shapes from primitives? probably not. besides, in production it's usually not the 3d artist's job to try major forms out. also, if you're making a very large and detailed hard surface item like a vehicle or gun (read: not character accessories), there is no point in blocking…
AndySC I am now at the same stage as you! Just finished my color blockout. I think your scene is missing some detail (unless this is still a model blockout). The Arcade machines are nicely detailed but the rest of the building is missing this detail. @dvisionvoid Looks great! Nice amount of detail. The only thing that eems…
How I felt when I heard about the Throne Room Challenge: First look through the forum: After my first blockout: After the second blockout During the third blockout (the one with the stones) Once again viewing other peoples work And how I felt inside 16 hours of work later, I realized I was baking with the wrong setting:…
WIP 2 Still grinding away on this! Happy with how it's coming along! Changelog: * Updated the coke bricks Model and Material * Updated the lighting * Updated the bed sheets Model and Created Material for it * Added Blockout of Chemical Drums in back instead of boxy small desk * Added wood layered material masking for…
It turns out that personal projects really seem to slow down when you're busy raising twins ;) So, the mood/atmosphere/story targets have all been adjusted since I first began. I'm now heading for more of a foggy evening, near blue hour, with a few snow flurries in the air, and snow on the ground (and everywhere else).…
Pretty much done with the blockout about to start the high poly sculpt, but would appreciate any sort of feedback anybody might have before i jump into that : )
Hey whats up Polycount, I’m working on a portfolio piece — a stylized island environment. (inspiration, sea of thieves) I’ve been focusing on blockout, and overall playability for the past couple of days. scaled to SoT I’d love feedback on: Shot composition (do any of these even look ok) I feel like im going crazy or…