The Blighted: another diffuse painted model for an as of yet unannounced project by InsaneRoot (concept by Matt Dixon). 7781 triangles with 1k diffuse map. As usual, Maya + BodyPaint + PS. Other models I made for this project are Botler and Brutus. I'm not sure what this guy is exactly, but I thought of him as something…
Fable 2 on 360 has gone free, so sign in to add to your download list :D http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8024d5307f1/?p=1&of=6&bt=0&sb=1&did=00000001-0000-4000-8000-00004d5307f1
Direct link to the steam workshop : http://steamcommunity.com/sharedfiles/filedetails/?id=773458554 Direct link to the steam workshop : http://steamcommunity.com/sharedfiles/filedetails/?id=773458554 Let me know what do you think!
Direct link to steam workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=770286962 Hey guys that's a new m4a4 skin I made. My inspiration behind it was motor sports in general - I made a research and that skins is a combination between sports cars, unique motorcycle helmet designs , dirt bikes color schemes and…
**completed** It's been so long, couldn't face it to dig out the old thread~ I picked it up again a while ago and reckon, I guess, i feel i'm about 95% done with the modeling (5% more tidying up here and there...) I added simple colors in Max just to help visualize what it might look like when.. if.. i can texture it.…
My MBP has been crashing trying to render a 270x480 image on mental ray. So I am upgrading to a PC. I haven't assembled one is a long time. If I could have some guidance it would be great! :) My mac specs: Processor 2.4 GHz Intel Core i7 Memory 16 GB 1333 MHz DDR3 Graphics AMD Radeon HD 6770M 1024 MB Am thinking of…
I've found a server near me for now that we can use....comliments of a friend at Netwerkin.com and the |bac| clan. IP 130.126.249.95:7777 I'll be there evenings and weekends to get some practice. sal_manilla needs much practice. Hopefully Polycount's (R13 ) server'll be up in a few weeks...good lord willin' and the creek…
Not sure how many animators check CGTalk's MaxScript section, but this looks like a great tool. http://forums.cgsociety.org/showthread.php?p=7778456#post7778456 [vv]89693234[/vv]
Hi Polycount, In my last project I developed a new tool that drastically enhances the quality of baked textures (less pixilation and blurriness) without increasing the texture size and sacrifice your game memory. The tool is based on an AI algorithm that captures many factors from the 3D scene/object in order to generate…
Hey Polycount! Really happy to announce the game Systence Games, and I previously worked on as an Art Director in 2013-2014 while at USC, has gone live on Steam Greenlight! A large number of Polycounters contibuted to the success of this game since 2013 in their free time! Michael Cabezas, Patrick Hillstead, Michael…