Iciban Thanks! I'm going to call this done for the time being, want to start to focus on something new and I'm starting to hate looking at it :P wireframe, final tri count - 23, 809 texture sheets - [final res - 2048*2048's] [final res - 512*512's] All feedback is welcome, hope you all like it!
Vailas: I'm planning to code the game and do all the media (hopefully) Zephir62: Thanks for the comments . I'll try and do some tutorials before I attempt another character model. I am currently practicing environment modeling and I completed the model below. It was a lot easier that the character polycount: 2906 texture…
Are texture atlas still used nowadays? I mean, I understand how making trim sheet textures (cramming 4/6 trims on a 512*512 texture) being useful, but doesn't actually cramming loads of textures on a gigantic map ends up being actually worse for the memory buffer and will cause loads of texture streaming problems?
Thanks for the tips guys! Reduced the polycount on the candles, cloth, and note. Added wicks (7 tris a piece) to the candles. Added some warping to the boards for character. I'm still not quite sure how I'm going to break up the textures and their sizes. I don't plan on exceeding 512 x 512 for any of them. I'm open to…
Hey folks, it's been a while since my last post. I did these characters for a freelance commission and I decided to build a little set for them and make one of them Warhammer-like dioramas that I've always been fond of. There's a turnaround to be found here: https://vimeo.com/46778807 I'm posting a few images but there's…
Hey all, Just entered the cgchat competition and thought I would post here as well, to get some feedback. Original concept was a lizard type guy who runs around witha giant mortar on his back and I tried getting the texturing and modelling as good as I can within a 4000 poly and 512 512 tex map. limit. Lemme know what…
I've been coming across art that's been making use of these greyscale textures as of lately. I've heard of them before being used to generate terrain and they were usually small (512 x 512) but now I'm seeing them being used with more standard material. Are they the equivalent to displacement maps that are used in VFX CG?…
I was a bit late in finding out about this contest due to life getting in the way. So I just grabbed the latest champion and reconstructed her to the best of my ability with the time given. It's not perfect, but in the spirit of "fix it in the next project" here we go! Ingame- Wireframe Overlay - 512 Diffuse ( I know…