I agree. Needs some contrast and some knots to make it pop http://previews.123rf.com/images/annaeremina/annaeremina1504/annaeremina150400076/38862239-old-dry-wood-planks-with-knots-and-cracks-close-up-Stock-Photo.jpg
Skills. I love this. Make a little squad vignette, I dare thee. He reminds me of imperial guard 40k... paint that and get all dry brush on it. Thanks for sharing... see you next year! :)
Tnx i have googled my self already :) well i shell share too i find this one have nice tutorials and detailed :) sry for weird link name xD http://www.poopinmymouth.com/#tutorials
Well we cant tell a lot before we got to see it on the model, cause thats the only thing that matters in-game it can look horrible in photoshop, but as long as it looks good in-game you are on dry ground :)
I curse Washington's humidity, I'd prefer a regular Arizona day of dry heat around 110, to this muggy humidity that feels like you're in a hot car, even in the shade, humid 95 degree days in seattle.
[ QUOTE ] I honestly don't think its much of a boy band... [/ QUOTE ] Then why ask if they count? The band's name comes from a members previous job at Starbucks. That's so rock and roll! LOOK AT THIS PHOTOGRAPH! *cries*
Wow. Thank you so much for the lengthy and informative feedback. Good to know those links did work in the end. :D It might take me a while to fully process and understand some of it. ^^; I'll try and go over everything I'm a bit unsure about. I was a bit unsure whether or not to modify the purse strings. I didn't want to…
Hi everyone, its been a while since I have updated on the progress. Bascially did all the boring parts out (Retopo, uv, bake and hair cards) and now have started to texture the character and testing out the shaders. As a reminder, I am trying to imitate and come close to the Marvel Rivals artstyle and this is my progress…
Pretty common. You're in a market flooded with applicants, and flooded with highly experienced people too. Lots of layoffs are causing this phenomenon these days, it's been going on steadily for the last few years in my experience. The overall macro-economic situation post-Covid has been ravaging the market. Plus there's…
whats the best way to do it? for metal stuff I get it, build modular assets with borders etc, but what about for instance a cliff face or dry stone wall? would you paint the displacement on a plane, render the normal map then fudge the tiling in photoshop with clone tool?