All apologies if this has been suggested. I did search the forums, and look through this thread. Admittedly, I don't have the time to read through every post. (Searches brought up very few results.) Feature requests: 1. *Mesh enviro occlusion I would love it if you had room mesh that would occlude/block the environment…
We are looking for two talented individuals to join our team: one Character Artist and one Environment Artist. 🎨 Seeking 3D Character and Environment Artists/Modelers! We are launching a new 3D children's nursery rhymes series for YouTube and are searching for skilled 3D modeling artists capable of creating stylized,…
We’re developing a stylized endless runner game for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a programmer, animator, and game designer. We work remotely, communicate via Discord, and share data…
Hey Polycount! I've started to create environment for Andrew Porter's concept. As for me, his works are incredible and have great detalization. I created draft mash in Cinema 4D and imported they in UE4. Now my purpose is to create as much props' as i can, starting with rocks and base buildings. Additional detalization was…
Hello, hello! Figured I'd get some input from you masters on here (love all the work I've seen!). I'm working on building up a portfolio, as a student, and I do realize that my work still as a long way to go. I'd love to work in concept art, and I hope to get some input on my WIPs. :) The first is a character scene titled…
A major factor in Modo adoption has to with the fact you dont get punished for not upgrading between versions and it is cheaper than going with Maya or Max. In short the licensing is very pro consumer. Many of love the fact we can skip upgrading, and then upgrade to the latest version at no added cost, its the same price…
There's so much grime going on in the texture that with this harsh light it's hard to see the shapes properly. A different render with an added soft ambient light and more neutral texture or none would be ideal. In any case I made a stinky overpaint to explain some points. I hope it helps! My advice is to practice neutral…
Hi there, We're looking for a new animator to come in and get to work on animating some of our completed 3D models. The models are characters or champions in a MOBA style game, so think LoL/DotA/HotS. We've got some great characters that you'll have a ton of fun with AND the models are already rigged. Again, this is purely…
Pretty much what gsokol said. Now I'm no expert, but a few tips to streamline the learning process. ZBrush has a TON of buttons. You can pretty much ignore about 95% of them for the time being. If you're just getting into sculpting, you can get away with just familiarizing yourself with the tool pallet, and a few brushes.…