Just a little progress update to show what I'm working on: > Reworked dj-deck: the table is now slightly curved around the dj. Needles added > Reworked the wires: the larger ones in the front will move in a "wavely" manner > Reworked the can animations: will now jump slightly > Added the headphones > Added a huge wobbly…
Not bad for a first model Synj. My only real crit is the unwrap, looks like its not done properly and thats why none of the lines are straight making the whole thing look a bit wobbly The unwrapper in milkshape is horrible so its no wonder you are having problems with it, try using one of those external self unwrapping…
Hi! Tbh I'm not sure how okidoki's example can help add noise to animation curves, I mean with some technical knowledge you could hack together some kind of node network that would grab a position of a point from a noise texture and use it to drive a position of a controller on an animation curve, but I shudder to think…
*sob* i am working from photos! its just that painting something to look halfway real is kinda hard! i've done what you;ve said, deepend the skin tone, pushed out his cheeks, widend the eyes and mouth, toned down the stubble... the only thing i haven't done is his hair... i'm not a hairdresser! to be honest, when i'm…
Hey guys, I am trying to have my vehicle play an animation when it fires my projectile. What do I need to do for an animation to be triggered when firing my gun on the vehicle? But what script do I edit to tell what animation to play when firing? Here is my UTVehicle_Cannon.uc file: /** * Copyright 1998-2011 Epic Games,…
Here's some feedback, hope it's helpful but its just opinion, wouldn't say you've done anything "wrong": compared to the concept yours feels more realistic. there are a few curves in the concept that I think are pretty important. The waist (where hips meet the ribs) is a pretty sharp pinch in the concept, but yours is more…
Animation terminology is as follows... Geometry is skinned for deformation to bones. Bones are rigged to control objects for animation. Using skinning and rigging interchangeably can get confusing. So just stick to the above. I'll rephrase this..."This only works on the bones if they are not rigged" The Skin modifier keeps…
Hey guys, I was wondering how to get a diamond pattern to follow the shape of a pistol grip around an awkwardly curved surface. I've been searching everywhere and from what I've found people generally add this pattern on a cylinder, or pistol grip sides, but never the whole way around. I'm using 3dsmax. I've tried an ffd…
Hello lovely people of polycount! Been writing and working, and I decided to render this really far. Here's some WIP shot I made, post-processed brightness and levels so I can aim for overall atmosphere when I'm done with it. I was thinking of finishing it here but then I really wanted to make a piece that I can proudly…
EDIT: Thanks Rumkugel! It's good that you pointed this out but I am miffed that none of the military advisor guys didn't point this out to me. Creates a whole bunch of extra work for me (and it's just an unpaid indie position). Is this any better? When I think a part is "done" I find it hard to come back to it for worry…