saints row. i dont get the dlc argument tho. just sounds like whining. Guns, and characters were never cheat material. its was God mode, Money, Items, NoClip.
Can this happen in 3ds max too? Say i have a robot with many single baked items, can i somehow pack them all together and then rearrange the textures to fit on them?
So I was like, screw Huskar, Riki gets the daggers instead! So this is the final color scheme I went with. No point in dwelling over it any longer. There are other items to be made :poly124:
I would say for now try to focus on creating materials. Many items on enviroments are simple shapes. You can create astonishing enviromental work without having alot of modeling skills.
Our blueprint guys are working on the inventory system, storage, pickup / drop items. The 3D modelers are working on road pieces for the new roads tool we're using. Still looking for more help :)
Thanks everyone who has replied so far, I might have a couple questions about specific items you're referring to - I'll ask in a PM or on here, if I can't PM.
Here are some more updates hopefully I can start getting around to texturing soon. Just need to model a couple of more items like drug bags, money, and some debris.
I'd recommend just opening the first link on that first wiki page: https://polycount.com/discussion/177913/improving-readability-in-composition-01 Then start applying those ideas to your own images. You can do this very quickly if you scale the image way down to thumbnail size so it's low resolution and therefore quick to…
I hopefully will have better items to present on the market place than just the 2 I have right now, anyway lets get to the chase. http://steamcommunity.com/sharedfiles/filedetails/?id=547476154 Please vote for the sticker, it really helps!
Hi, I'm making a stylized wepaon pack for my first marketplace item. The pack will contain 3 swords(shown below) + 3 axes + 3 blunt + 3 shields. I'm open to any suggestions and critiques. Thank You.