We will be building a universe, and you'll be able to help sculpt whatever planet you can dream of. Visiting worlds and finding new ways to fight against the nano-bot composite enemies is the core of the game, but there will be sub-games as well as part of the various missions. Unless you know HeroScript I'll be doing the…
Hey there! Thanks for sharing your showreel! Your game animations are really impressive. I'd be happy to offer some feedback. One thing that stands out to me is how fluid and dynamic your character movements are—great job! If you're looking for areas to refine, I think focusing on the weight distribution during jumps and…
I agree with Cheese, mental ray is a pig and it messes up more than it gets right when baking. In max it also includes the target when calcuating AO, and it incorrectly assigns black as the background color for the normal map, even when the correct color is set in the "normal map background color" option. It also issues…
If your goal is to find a job as hard surface/environment artist, straight up - focus on that. Show me more assets and environments at the quality of your first image. The first thing I see when I visit the site is a full-page, fucking sexy render of some sort of sci-fi fighter. I'm impressed, and I want to see more.…
I believe your strongest piece is your Broken Castle, because it demonstrates you can take your high poly props into sculpting. But I think it's haphazard to apply with what you have right now. For starters, you have both character art and environment art. It's always advised to focus on one discipline as both require high…
Maybe so, but look up the fiasco currently going underway for a SINGLE map, and then say it. I mean seriously, for a single map, Treyach or Activsion is essentially fucking everyone over in more ways then one, both the people who pre-ordered the games and those who don't have the map. Lets us remove the map because it's…
i am really glad that u r asking questions about this field ! it makes me feel u r serious about ur future career ! but to answer ur question "How did you learn?" i have to first re phrase the question to "how do we learn" because it is almost impossible to learn everything about 3d, 2d and animation, each single day i…
C&C... (1) I would either make some extra bricks that match the brick patterns on the Fireplace/Kitchen to help them pop out, or just rebuild the models themselves with raised surfaces, they are way to flat. (2) The ceiling's wood texture is bending to much along it's corners and their is some bad seams on it's 4 corners…
Hey there Your things looks solid ,but for a portfolio piece you need something more complex and interesting , good example is your metal thing (PBR Gun Render) . So find something that is interesting to you and model it while keep same details and quality as that small piece (side note : this doesn't mean to do more guns…
I haven't animated in like 10 years, but here's my thoughts (Brutal honesty): What points to your work being 'amateur', is how slow and 'floaty' everything feels. This including the walk cycle (which is a BIG no-no). Also your sense of weight is a bit off. Nothing In your entire demo felt heavy at all (including the…