Hey! Been a busy week (and also got done in with a cold) so I've only managed to get a base height map worked up for last weeks Intermediate level. No parameters exposed yet, but they will be soon :) . I'll keep working on it and add an update later this week. Also, big shout out to @Jerc, seeing how you managed to get the…
Thank for the feedback everyone. Ashervisalis Unfortunately due to the way I made the feathers, bald spots do not look good or work well. But I did add a few feathers that stick out so he looks more disheveled. BIGTIMEMASTER I will have to think about adding patterns to feathers. I kinda like the fact the the body is a big…
Finished basically everything and did the final screenshots. Only things left now are the two videos I am planning (Turntable and a small anim) as well as proper shots of the 3d printed version - then it goes off to artstation :)
another possible method is to create a sphere and all the separate patches. Now create a space warp/geometric conform object for each patch. Set the conform object to have a lookat controller to the sphere and set the sphere as the wrap to object of the conform object. now bind the patch to the conform space warp object.…
musashidan I only responded in the same tone he responded to me, I find sad that this community finds that "veterans" can do no wrong and talk down on people like that. As for taking time to help me with my issue, he didn't, in no part of his answer he helped me with my issue, he just told me how dumb I was being for…
Your whole portfolio is just boxes. Square tv, square radio, square phone with square buttons. I'd pick up a copy of Substance Painter on Steam to learn some new texturing workflows. You are missing some edge wear and stuff that now comes free in procedural texturing tools. The vehicles you have are nice, but again I think…
looking nice! Buckle rash is a nice touch (I would agree with Eric on the wear...and things tend to look more interesting with some added patina/story). One critique I would add regarding that point is that it looks like the paint that is wearing off looks transparent...just a tad artificial in my opinion; a bit of a…
Looking good man! here are a few thoughts i have so far. 1. First possible solution(if you choose not to do #5) is to do like you did on the other side of it, and eliminate the following geo. 2. are those portions floating for a reason(can't see edge lines there)? It looks beveled enough to unwrap in a single island, which…
Hello polycount! I have been working on this scene in unity on and off for a few weeks. I really like where it is going but I know it still needs allot of polish and there are many things I want to change. Just thought I should get some feedback so I can know what to work on next. I want to add a character, add some more…
Took me a bit to plan and write this, but felt like I need guidance from fellow artists and professionals. Background: I'm a recent grad student from a Game Design major and was fortunate enough to get a Game Artist Intern position for educational mobile applications right as I left. However, I mostly did texture and UI…