This is a project I've been working on for about 6 weeks now I think. I've got to the point where I'm getting kind of happy with it but it's not there yet. I have a list of amendments and things I'd like to add to the scene but could really do with some feedback on what areas stand out as being the weakest and in need of…
Hi there, I'm coming pretty close to finishing up my current environment project, and I'm really looking to get as much feedback as I can before drawing it to a close and publishing it on Artstation. It's based on original artwork from Simon Stalenhag, from his book 'Tales from the Loop' - see the artwork below. And here's…
Hi guys, I'm currently studying game art and recently completed a character for a group work game in our course. The art style was meant to be cutesy and fun, textures were to be simple and flat, and we needed a flying character, so I concepted up this little fatty After being given the go ahead, I sculpted & polypainted…
Hey guys, I haven't posted anything in a while so here I go. Recently I have realized that I don't have much experience of working with big assets that rely on brute low poly modelling and tiled textures rather than HP to LP workflow. More so, I have realized that whenever I am not relying on those next-gen techniques the…
As far as I know you can't disable color managment in Photoshop . 0.45 works fine on files not having embedded iCC color profiles like exr , tga and png maybe . Not sure about the last one although, it still could I think. When you open a psd WITH embedded ICC profile like what photoshop always do when you save a psd file…
@kanga as far as performance goes, the main factor will be the GPU, so upgrading that should help. More RAM is always good, but VRAM is more important typically in Toolbag. A faster GPU will render the layers and brush effects faster, and more VRAM will allow you to work at higher resolution with more layers. A couple of…
You don't have to create 3 different concrete materials in that last pic just to blend them. You can create one material that has the damage/variation built in and just use that. Technically, you could do the sewer access as decals too. Part of learning to do this stuff is learning to be efficient with your time and…
It's looking great man. I only have a couple of minor critiques... First, in the pose you have him in, he looks a little off-balance. Maybe put him in more of a steady stance.. more of a hero pose? And if you want to make him look a little more imposing, maybe bring the camera down just a little further towards the ground?…
I think schools will differ greatly whether they're two-year or four-year, traditional college/university vs. art school, East coast vs. West coast, etc. I first studied game development at a community college and its 3D modeling + texturing hybrid courses were far from bleeding edge. It was to be expected since its…