My entry for the #ArtHeroesChallenge #Monster Challenge a #stylized Gargoyle made with #pixologic #zbrush #3dsmax #substancepainter and #marmosettoolbag #artstation artstation.com/artwork/lR11d5
Henlo, i would like to know what is the right way of making shoes for a character that goes into production ? is it sculpting in zbrush or modeling (i use 3dsmax for example)?
I created this character from a concept of Ziro, in a workshop of the great artist Danilo Athayde. Zbrush was used for blocking and details and polygonal modeling with 3DsMax, and rendering with vray. I hope you like it
A Soviet Machine. Made after a very long break. Software used 3dsmax and Quixel Textures size 2k https://www.artstation.com/artwork/181Rb2 Any comments and criticism will be welcome. Thank you all in advance.
Hey guys, I was wondering if there's a particular reason why Toolbag is missing this simple feature that exists in most 3D packages? Here's an image of what I mean(In 3dsmax):
Hi I am looking for a paid remote job - freelance Software :3dsmax(Corona, V-Ray), ZBrush, ... Contact: farrokh.sarram@gmail.com https://www.instagram.com/farrokh.sarram/?hl=en https://www.behance.net/FarrokhART
Hey all. I've been working on a hand watch (3DsMax) and I popped it into Unity, using the Marmoset Skyshop Materials. Looking forward to what you guys think. Thanks!
WIP: This project is a combination presentation of concept art and 3d assets. So far, progress is at 2d B&W Concept via basic 3dsMax blockout and Photoshop CS4. Please critique, thanks!