You might want to post on zbrushcentral as well. Might get some answers faster there. Oh good GOd, just saw the creature you're working on. Keep that evil thing away from me!
Awesome work, really love the creature and the concepts. Look forward to seeing more. The environments look like they could use a bit more character, though. It all seems a bit sterile, with everything in it's place.
Spent a little time fleshing out how the creature will be articulated and what its range of movement needs to be. I want the thing looking functional and the design will be driven by that. And a quick parked-active anim test
That's a really cool idea! I think the face is fine but I would rethink the feet, it's weird for a bug like creature to have hooves :) maybe he has a double pair of legs that work in unison?
Wildstar pulls it off well. I can't get the images to load on their site, but they did a write up awhile ago titled WILDSTAR WEDNESDAY: FROM CONCEPT TO CREATURE that had images showing their process.
All of your work is incredibly inspirational haha. Your creature and character designs are pretty bad ass. makes me want to open up photoshop and go nuts. also.. love the l4d2 poster.
nope... only a auto retopo feature wich works not for multiple objects... stay with zbrush if you need to design and sculpt at the same time... mudbox is more a creature detailing tool than a design tool...
braintrain cheers dude :) Yea its lp mesh I must have changed it ill definitely work on the nose thanks man :) I was looking at some of your work very cool creatures =)
I did a werewolf creature for one of my university assignments, I re created "Tails" from the sonic series, this mite be abit more bulky than the look you was going for but it mite help :)
just out of curiosity the armor for the first image(the frog looking creature with armor o his head and body) was it done in zbrush and can you very briefly mention the steps that you have taken