Good luck Makkon, always liked your work and will be depressed that I can't add any of your work to my inspiration folder for 2 yrs:( Keep safe, and have fun...but definetely keep that pen working:) Spark
That's weird :/ I've sent it again, check your junk/spam folder maybe? If you still haven't gotten it, feel free to add me at danaosc@gmail.com or "blady1996" on skype! Looking forward to talk to you mate! -Dan
Trying different FBX SDKs? Is this process using sample presets from Autodesk FBX Extensions
and building in Visual Studio into .dll, then using that in the 3ds max install
folders? Just checking this method is correct for trying FBX SDKs.
hey thanks for the link- I like these concepts, I think I've seened this before? I probably came across these while I was doing some research awhile back. These will add nicely on my inspirational art folder ;)
I've had that artist's work in my inspiration folder for a while now! I love those ships. I wouldn't worry about modeling in extra detail. Texturing is where the heavy work should come from on this one.
If you didn't mess up and actually unsubscribe from all by accident, then it could be a database error (happened to me a few times), you ISP all of a sudden thinking emails from PC are spam, or they are going to spam folder.
Great stuff, directly to my inspiration folder. But seriously don't anyone over at Epic make some mortal stuff or maybe the ones who did got hunted out of the office with a 3d printed high poly hammer
Well my inspiration folder just grew a LOT. I'm afraid I've got nothing constructive to say about your site or your work other than it's pure awesome. Thanks for being so damn inspirational!
Photoshop saves the patterns on my HDD, but puts it in my local settings folder (WinXP). You might look there... C:\Documents and Settings\Eric Chadwick\Application Data\Adobe\Photoshop\9.0\Adobe Photoshop CS2 Settings
Yeah. It was that big gun level... I was just really on that night with the rail gun. here's me playing: http://www.polycount.com/cottages/souldesigns/asshat.dm2 save it to your baseq2\demos folder run the game then time in: demomap asshat.dm2