Hi all, here is a refinement on the first thumbnail sketches, which I realised just then was never posted due to some silly copypasta error. The link has now been fixed. Craft Thumb 2 This round of refinement is based on the two arrangements that we felt best blends aesthetics and functionality. In short, it works and…
if these panels don't deform (e.g. bend) then the topology is not very important as far as animations will be concerned. it could be polygon soup and its not going to effect animations at all. you'll care about the topology for a few reasons: does it look weird when bending during animation? is it going to be easy to…
So I've been working with references and the results are definitely more realistic than without it, the faces subtool shown below are 500k points to 900k points resolution : (The models are ranked in the order I made them) The 3 last one took me around 1 hour each (hair not included) to finish.. Basically I try to sculpt…
I think beyond the rather sterile "she's ugly, not my StarWars lol" VS "she's just a regular woman you biggot" discourse there's definitely something to be said about what can happen when deviating from a realistic reference (regardless of it being photo ref or a scan). Human faces are *incredibly* subtle and delicate to…
The thing is that he has an animation to swing a large hammer. If you could make the sword in such a way that the animation makes sense with it then definately go for it!