So I've been working with references and the results are definitely more realistic than without it, the faces subtool shown below are 500k points to 900k points resolution :
(The models are ranked in the order I made them)
The 3 last one took me around 1 hour each (hair not included) to finish..
Basically I try to sculpt the overall shape till 36k then I start to build the nose and the mouth with 70k, I refine them with 200k then move to the eyes where I jump to around 500k-700k. Finally I refine the facial details + ear and I am done. This is my process.Can you identify a common (fundamental ?) mistake in those portraits ?
OTHER IMPORTANT QUESTION : I am hesitating between 2 courses,
likeness sculpting with Frank Tzeng and the
Anatomy of facial expression book, regarding my previous work, which one do you think will be better for my case ? (or even the
Understanding the human figure book)
Replies
But yeah down the road the main goal is to be able to make super realistic face it does not really matter if it doesn't resemble by the millimeter the reference I am using. The goal is to be able to create an asian / african / australian.. men or women only by knowing the main landmarks those specific human races displays. But also imagine you are hired in a game studio and they want you to recreate perfectly an actor's face, this skill would be a must.