Doubt it AstroZombie, you have tons of enemies on-screen in the SP, why would it be different in the MP? It's not like the MP player models are ten times as poly-heavy as a regular enemy. It's true that the MP uses a different engine, and I believe the lighting solution was different (ie. no shadow maps or baked…
Awesome i'll check out fabric paints:) K, major noob here but I read the FAQ and it says to upload an image I need to go to the 'manage attachments' box underneath the message reply box. Can't see it and the upload image button refers to a url address. Can I upload an image from my computer or do I need to get me an image…
Haha, I came here expecting to read about someones house burning down. The votes don't count for anything, and the majority of the time; it's just people creating fake accounts. Protip: The logins are linked to the forums. If you go to the forums and look at the newest members then you can catch people out :p Gonna be…
Heh, yeah, I kind of depressed myself a bit there. Do take into account that those are the words of someone who's had a good few years to get bitter and cynical about how things are. I think you do need to be realistic about what you're getting yourself into though. Games are a tough industry and Australia is tougher…
nope. Looking at the TOS the worst that will happen is your campaign will get shut down & money refunded. If you do it multiple times they'll ban your account. "Users who are the targets of multiple allegations of infringement made against them run the risk of getting banned from the site. As long as you stick to original…
Well... I think the reason it is coming out 'boxy and two dimensional" is because that is how he started. Looks like you traced the reference with a spline and extruded. Have you seen grant warwircks modeling tutorials? Good place to start learning advanced Sub Division modeling. Create an account and you can watch all 3…
Hey guys, A little update on Nävis. Gathered some more references from the comic and finished the marvelous designer simulations for the blockout. Next up is adding pockets, straps and general detailing of silhouette and wrinkles Any feedback is appreciated. If you are curious about this project, head to my Instagram…
Basically zbrush only looks at the difference between subdivision levels for a single subtool, and creates a displacement map based on that difference. So it won't account for other subtools as part of the displacement map process. If each subtool has their own subdivision levels and you wanted to create a single…
Zeldrik I have a great deal of respect for Stargate and look forward to playing this game. I am obviously a fanatical fan of the show and know that this game will do great. Give me a shout some time on my MSN account at Pro3dartist24@hotmail.com I currently work with the collective on the ep3 star wars title so I know abit…
Thank you so much Haybie, really appreciate all the feedback and overpaint! I'll try my best to take into account everything you've said and post again soon :smiley: The only thing that's confused me slightly about your explanation is about the ship tilting. But either way I feel like I've learnt a lot and can take the…