Rt/RT Tennis ball attempt: (still w.i.p.) no shells yet used solid geo. I did this to take on the challenge. updated video, i tried i could also do this without the alpha just to not use it and make accurate strands. final below (now i can say i did it so i can speak on it, i am limited by the driver of nvidia, this…
Planetside Software, that's the company not the game, has released their latest terraforming software, Terragen 2.2. It's a world builder that lets you create vast realistic landscapes filled with picturesque mountains and clouds. I'll list the presser after the jump. Here's the press release: Terragen 2.2 Now Available…
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I missread the OP. :# I think he meant inflating low poly. It's what I meant. Doing it to Hipoly is indeed weird. Inflating low poly along vertex normals to bake world space normal map on the other hand is where low poly itself become the cage . That way it works in many renderers that are not supported by regular texture…
As some of you may have seen already, we announced a partnership with NVidia at Siggraph to bring IRay rendering to Substance in the very near future! For those of you who are not with us at Siggraph, here is a quick video I made to show IRay in action. [vv]136133189[/vv] As the video is accelerated so I could show a bit…
@iam717 "I got a page not found comment when trying to view the link posted, otherwise a Ghost was going to ride these things?" Thank you and yeah there's a few site issues happening lately but admin are on it, I'll also fix that link too. (fixed! or just click here) I might also add for me personally Braw2 has been great…
I work under Maya 2009-64 bits. I am rendering some occlusion map and would like to improve my work-flow. __________________________________________________________________ My first problem is about connection between objects. I noted that : if I do not connect objects together, work with piece of puzzle for building my…
Then there would be no point at setting properties on a parent layer ? IMO : A layer should be renderable if it is renderable itself and its parent is renderable aswell. A layer should not be renderable if it is renderable itself and its parent is not renderable. It seems to me it's the less confusing way, but i don't see…
meshes are stored "once", and can then be rendered with many drawcalls at different locations (just a matter of setting the transform matrix) (edit: as prof said above) meshes can also be stored more frequently for collision purposes (however for physics I guess still a lot of basic primitives are favored), but also for…
@snader, Yea, AFAIK, everything becomes triangles in every engine I have heard of. Are you sure that this minority of engines don't use the same trick that 3d apps use to render ngons? I'm not sure how rendering as quads would alter the vert. counts of of a mesh, but perhaps they do something I am not aware of. I would…