fuck accidentilly hit the back key of my mouse... okay again but maybe shorter, as i'm lazy :D i really like her! great attention to detail, the cloth look pretty nice overall. But i think it lacks some gravity here and there, maybe i'm wrong but especially on the lower ends of the skirt/loincloth part i think the folds…
[ QUOTE ] Don't kid yourself - you're going to see more gimmicky, crappy, cheap, I-wish-I-hadn't-bought-it gimmick games based around that controller than you can ever possibly imagine. [/ QUOTE ] In an article written not too long ago about the Revolution's controller, a good point was made that, "A gimmicky game is…
Almost all the colors on it are the same value/brightness. The gray plate on the foot rest, the handle bars, and the bag on the front are the only things that are contrasting. Everything else is just the same level, just different hue. Also the fact that there still seems to be a significant lack of spec on the body makes…
Long time lurker, first time caller! I visit polycount daily finding insight from all the brains here. Threads like "How do you model dem shapes" and " Games don't use colored specular" are my reading material for entertainment and advancement. I decided to take the plunge here where all the pro's go, because I feel that I…
Hello, I am a bit of a newbie at working with 3D and am about halfway through building my first major piece that I hope to include in my portfolio. I was hoping to get some critique and suggestions on what I could do to improve. My scene isn't entirely... Put together yet so I just have some renders of a few assets I've…
Hi Polycount frequenters! I wanted to let you know about an awesome opportunity we have available at Turbulenz to lead art direction and creation. We're a well-funded new start-up based in Guildford (UK) creating console-quality 3D games in the web browser (soon moving to phones and tablets also) that run on our super…
Hi all, I keep having this issue: Top image is before lightbake and bottom is after. There are 2 different materials on this mesh with different unwraps, but even if I change it to 1 material the problem persists. If I planar map the entire mesh in 3dsmax the problem goes away, but I guess I should be able to…
The best workflow is to add AOVs for direct/indirect diffuse/shadow/spec. This way you can isolate the passes and see exactly where you need to increase samples so you not unnecessarily adding samples and render time in areas that don't need it. I HIGHLY recommend doing this. This is a balancing act to reduce noise and…
Ready at Dawn is actively hiring for a next-gen home console, new IP project. www.readyatdawn.com </shill> There are definitely new techniques and software being used, but most of that is still proprietary and/or specific to the developer at this point - without the hardware even being announced yet, the developers that…
Having thought a bit more about this, I'm convinced that this is even worse than traditional spec work. Normally in spec work the buyer chooses his favorite and then pays only them, leaving everyone else unpaid, but the one person that does get paid presumably gets paid a reasonable amount. In this case however, even the…