I think it is looking better already. I'm still getting familiar with lighting in UE4, do you think you could post screenshots of your Lightmass settings for the scene, as well as the settings for the light you're using for the sunlight? Basically you'll want your room to be pretty dark except for the spot on the floor…
Rasmus, you say you're a freelancer so I'm assuming you've done some freelance contracts in the past. I'd treat it like that. Since it started as a personal project and thus didn't have multiple revisions and external art direction and such, and you don't need to budget for those things, you'll probably wind up offering…
It really depends on what version you're using. max 9 and lower: - Disable autosave. It had several issues with stability and it also would clear out the undo list. It was fixed in newer releases 2008 SP2 or it was in with the creative extensions, I think. Don't crank up the number of undos, and don't crank back in the…
Hey guys, I've been working on this a bit over the last few weeks. It was for my senior capstone project but since the summer semester is ridiculously shorter than an actual semester I had to try and get out something relatively basic. There are quite a few things I know I want to work on that I came across when I was…
Hi! I recommend sharing the references you're using too, so people look at the same source as you. If this is for a game project, I recommend getting this into engine early and frequently checking there while working, using the game camera. Overall it might be worth blocking a play-space out first, then making it pretty.…
Hey folks! I am seeing a problem with textures I've created in Designer that are not displaying correctly in UE4. More specifically the problem is that the Albedo/Base Color is super washed out in the engine. Here's an example texture in Designer with the Display sRGB ON by default Here's the Texture in UE4 with the sRGB…
Thanks everyone for taking time out to reply and give your piece. The sum of all the opinions is anarchy but I guess I expected as much. It turned out to be a really informative thread though and pretty much everyone replying has landed a job so obviously I can't scoff at the advice. So, after mulling it over pretty…
I also wanted to give this a go :) . I’ve been working on it quite a bit already, so here is my progress thusfar. Decided to go for a handplane with a sharp angled shape language. I also wanted to incorperate a lot of celtic/dwarven style patterns into this. Due to time constraints I decided to do crossbakes and mix the…
Sculptris 1.0 has been released! Grab it here: www.sculptris.com As some of you know, vrav, myself, and a few others have been beta testing this app for a while now, and are excited to see it released. The amazing DrPetter has coded the entire app from the ground up in these past few months, and has been so kind as to take…
Hey hey everyone! =) I’m running into a pretty specific issue, and I’m wondering if anyone here has faced something similar or might have an idea on how to fix it. Setup - Engine version: custom Unreal Engine 4.27 branch based on the Oculus branch - Project: VR (PC, not mobile) - Renderer: Forward Renderer - Antialiasing:…