http://www.vigville.com/tutorials/hair/ I wrote this a while ago. It covers using splines as hair growth objects (instead of a skull cap), then copy/convert them over to planes and render out the hair that was created between the splines. One thing I've changed up is how I go about laying down the splines. I paint them on…
Yoomes: Suggestions: For the Crate: -Add dirt to the edges of the crate in order to give it more depth. As is, it looks very flat. -Add a few scratches here and there to give it a more roughed up texture. The crate should look likes it been handled. -The wood texture flows are going the wrong way in a few areas, I suggest…
A non destructive boolean & modifier technique is certainly well proven for rapid iterative hard surface workflows so yeah what I'd personally recommend. To better illustrate my point, here's a walkthrough authored by Frank Polygon alongside an all quad Subdivision and Mixed topology method also moar good stuff can be…
Greetings, I have been doing some 3D sci-fi character concepting work
using the subdivide/turbosmooth modifier with smoothing group separation. It has been pretty handy at getting quick
mock-ups done. I like having the ability
to unwrap the lowpoly and sketch out some surface details for a quick and
non-destructive…
Hey folks, got a small problem with some animations for a project we're working on. As it is now, we've got a few guns comprised of 80 odd separate parts, most of which animate using regular Max key-framing. We then used bones and skin modifiers for certain objects such as springs. The problem we're having is that in XNA…
Hi mates, i am learning on my own, and since some days ago i got a problem with UVs that i really can not find a solution after searching for long time. When you have a hand-painted texture you can stack 2 symmetrical parts, right ? But when only some parts of the character ( or prop ) are symmetrical the method that i am…
I tried to get Chat GPT to modify the script to not only remove duplicate sub-object ids, but also remove them from the mesh, but it wasn't able to sort it out. Maybe someone who knows MaxScript could fix this? ( -- Get the selected object obj = selection[1] -- Ensure the object is valid and has a Multi/Sub-Object material…
Probably the best thing for a beginner is to stick with Blender for now and pick up Maya a little bit later. If you're a student be sure to take advantage of the student licenses for Autodesk's programs. It's good to pick up a 2d program like Krita or Photoshop as well to do textures and sketches. If you're serious about…
Hi everyone ! It as been long before posting because I've been working really hard by the past few weeks. My gothic cathedral scene starts to look like something and I keep building it each day. Today, I want to write about my modeling process to document my progress and also to know if you guys have better, faster and…