if it's a projected decal there's not much you can do except spawn it as close as possible to the surface you want it to project on to. it's possible to prevent decals casting on specific materials by setting a material property. That's probably your best option if you need something quick The only way to get a decal to…
A little fun project just to test Marmoset Toolbag 4. https://www.artstation.com/artwork/68kn60 The whole process except texturing and presentation was streamed as usual on my Twitch: https://www.twitch.tv/nimlot26 The saved videos can be found on my Patreon: https://www.patreon.com/nimlot Cheers!
k so this happened: at first when i started, the icons appeared except they were abonormally small and the UI was glitching, so i restarted and now the icons dont load at all. what have I done? what should I do?
Unfortunately it's still fairly unlikely. There's a lot to learn for an entry level game developer, and this is best absorbed in person, working within a tight knit team. There are exceptions, but they are rare. It is still difficult to train new hires in a totally remote setup, unless the company has a strong remote…
your skin is really beautiful! I remember your first research I saw a long time ago =) I find them really perfect drawing, except maybe the head that is too big I feel.
Thanks for so much great free stuff. I wish everyone would take the time to edit their tutorial vids the way you do. I normally prefer text/image tuts, but yours are a rare exception.
I consider a hardsurface modeler/texturer to be basically the same as a Prop Artist. If I was looking for one I would evaluate using all the same criteria as Environment Artist, except for the bits about constructing a whole scene.
I'm working on a project that needs a similar style of grass, except even more simplified. Does anyone have access to the stamps/maps they use for this? I'd love to see how they do theirs, and how the blending works...
I'm loving it, except for one thing. I'm really not liking the kids hair. It doesn't flow believably, it all seems to be sticking straight out. It's detracting a lot from an otherwise super cool character and soon-to-be scene.
So, this DW is.. pretty much the same as all the other ones? Except this time you make the "warrior" seem even MORE powerful? And the Polycount contest is totally unoriginal and just a copy of the Comic Con contest? Really?