Thanks for the feedback. I completely agree about the texture/material. When I first started this I was trying to picture what a current gen BL2 would look like. I was picturing something more PBR heavy. I had read up on the Star Citizen stuff and thought it would be cool to interpret the BL2 world in that way. I thought…
Is that a problem? Surely this being a forum filled with game developers already forces bias on a topic like this. They're choosing a cheaper price. Nothing more and nothing less. That is what a second-hand product offers and has always offered. I have never seen someone purposefully choose second-hand in spite of the…
Arman, Due to many people having issues with the sandbag part of our Photo Real test, we've updated/revised the test a bit. The new restrictions are listed on our website. www.bigsandwichgames.com I'm an old schooler, and the purpose of our test was to see how people could 'think' when handling extremely low poly / texture…
Forge alternate worlds that deepen players' lives! We're a game development studio based in Los Angeles, dedicated to the idea that online games can deliver deeper, more meaningful experiences. We’re looking for a talented Lead Technical Artist (Characters) with a keen attention to detail and a passion for high-quality…
Job Description Unreal Engine 4 Senior Systems Designer About the Position: Visual Purple is looking for a UE4 Senior
Systems Designer for full-time on-site work at our Boise, Idaho office. This is
a full-time position. The ideal candidate would have experience working with
Unreal Engine 4 in creating compelling gameplay…
So I’ve been overtime, working on this one project on and off for awhile. Primarily because, I’m a little confused on the overall workflow. The project is a futuristic robotic horse carriage (right now it’s just the robotic horse) when I was looking for concepts and ideas I found this idea severely lacking and…
Hello, My name is Alex Kolakowski and I am a Character Lead at EA currently. You may have noticed this posting on Artstation but I wanted to make the Polycount community aware of this role as well. Strong Sculpting and Zmodeller skills are a major plus for us. Texturing in Substance Painter and baking in Marmoset are also…
Hello, thanks for checking out this thread! We are a relatively small, but passionate and ambitious, development team called Engine. We are looking for more people who have the same mindset as ours and have the passion to make quality video games. What are we working on: Were working on a deathmatch/arena styled game…
[FONT="][FONT="]Hello polycount, the Stargate Modding Group (SGMG) is looking for reinforcements on the 3D artist side of our project called Stargate - Empire at War: Pegasus Chronicles.[/FONT] [/FONT][FONT="] [/FONT][FONT="] [/FONT] We have worked to create a game modification based on the universe of the…
I've read through the PBR bible stickied here; it's fantastic and has helped a lot. The majority of my work, both at work and at home, is making weapons or vehicles, and as such I deal with a ton of different metals and their coatings, and I'm getting hung up on what is a "metal" and what is not. I'm hoping you folks can…